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And buying either type of machine to either cut them with a laser or pint thin pieces for a template isn't close to being in my budget at this time. I'd almost need to use something like a 3D printer or laser cutter slicer to generate the layers, but then there's no way of printing those to paper. Which is fine for something like cosplay foam armor and so forth but again doesn't really work for me most of the time.
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The other program that people use alot for this type of work flow is pepakura, which basically takes a 3d model and converts it to a flat pattern kind of like what the sheet metal function does for a sheet metal piece. That's why I haven't really found a suitable replacement for the "slicer for fusion" program.
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obj and results in perfectly created patterns from the geometry. Where as the independent slicer for fusion program works directly from the. Which makes the patterns on the drawing very sloppy and inaccurate. Most of the time even if I slice the model into the layers I need (ranging between 4mm and 12mm thick due to foam thickness) to simplify them before converting them, the resulting geometry if very prismatic because to the way the surfaces are created. I can convert them to a solid, but then there's an issue where fusions limitation on how detailed the surface can be for conversion, I run into issues. Those models come in as surfaces, which unfortunately can't be printed on a drawing to make the patterns I need. obj files from sites like thingiverse or turbosquid. Most of the models I'm using aren't solid bodies. Unfortunately the work flow to get to that point is the issue. Thank you for putting together the video.
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